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Retro Gaming News: Revenge of the Red Falcon

By : Luis Zena




"Revenge of the Red Falcon is a hack of Contra on the NES. The difficulty level is quite high, a lot more than the original game. So be prepared to test your skills…
All 8 levels were completely modified and extended. The graphics are the same, but some levels have different colors. The Intro Screen was redesigned, and the Ending Credits are different…
Enemy AI was heavily modified through ASM code modification and new code created from scratch. Enemies attack faster and more often, move faster, or behave in more random patterns. Many enemies have higher HP, too. Bosses are very tough…"


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Retro Gaming News: Nekketsu Hockey League 2016

By : Luis Zena
"The final nekketsu hockey hack
  • for the first time 16 new teams
  • for the first time new super shots
  • for the first time team with teleport skill
  • 10 speed levels
  • energy over limit
  • all goalkeeper can counter the ball
  • no energy lose when jump super shot
  • all teams balanced
  • different palette for second team (if player 2 chose the same team)
Video with some new super shots: https://www.youtube.com/watch?v=ZYofWP4qlaI
Video with gameplay: https://youtu.be/xuW0X7sF-8Q"



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The Incredible Machine

By : Laurinda Osborne





The Incredible Machine (Also known as TIM for short) was part of a series of computer games that was both created and coded by Kevin Ryan and produced by Jeff Tunnell.This game was created in 1993, created within 9 months on a budget of $36,000The entire series includes:
  • The Incredible Machine
  • The Incredible Machine 2
  • The Incredible Machine 3
  • The Return of The Incredible Machine (Contraptions) 
  • The Incredible Machine (Even more contraptions)
  • Incredible Toons
  • The Incredible Machine (iPad/iPhone)
The main goal of the games is to create a series of Rube Goldberg devices ( a contraption, invention, device or apparatus that is deliberately over-engineered to perform a simple task in a complicated fashion, generally including a chain reaction) then arrange a given collection of objects  complex fashion so as to perform some simple task (turning on fan, turning off a fan, turning on a compute, etc)


The available objects to preform the tasks range from ropes, bowling balls to electrical objects, even animals and humans. These living objects have specific interactions with other objects. For example, a mouse will run towards the cheese and a cat will run towards the mouse.Some levels won't allow the user to move objects already in a set place.There is also a free level where players can add and move objects freely to create anything they want with no set goal.Not only does the game stimulate physical interactions between objects but also ambient effects relating to gravity, air pressure, weight, etc.For users struggling to guess the goal of the level, the game gives hints. Such as "We must get the toaster working"  An example of a level can be seen in this YouTube cliphttps://www.youtube.com/watch?v=ougLL79f85I&list=PLZOK8A4t81FPZLMU_rBXkcofq4u8R68L7


Overall, this game gave many hours of fun. A great way to fill in time before the Web2.0Although some levels did get on the nerves because they were too hard or an object was placed 1mm in the wrong spot, resulting in the  goal not achieved :( Or you couldn't figure out how to achieve the goal and had to ask for another hint or get the game to complete the level for you (If this happened to you, then you know how this felt)

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