Archive for July 2012
This release will let English-speaking Dragon Force fans understand the flow of gameplay, from navigating menus to conducting armies on the field to managing domestic affairs. What it does not do is translate the story. One out of eight storyline scenarios is complete and awaiting insertion, and a second is partially translated, but given the project’s size it’s clear we’re going to need a lot more translation help if a fully English Dragon Force II is ever to see the light of day.
In addition to attracting more volunteer Japanese-to-English translators, we hope this release will spark a healthy fan community around a game that definitely deserves a cult following. Users new to Saturn emulation will want to pay very close attention to the readme and head over to our Dragon Force II project forum with the inevitable questions. Our readme will become a living document as it’s updated with frequently asked questions and answers.
Let’s leave you with a forty minute presentation highlighting the game’s beautiful music and artwork alongside the gameplay translation in action, plus a story preview for one of the eight scenarios and our QA tester recruitment drive video."
The game has no music but lots of sound effects from the airplanes you are fighting against. There is nothing much to say except you'll hear a lot of flying action sound effects! Die Nazi die!!
The game has the decent graphics 1943 has so there are not surprises. I'm sure most of you know that usually pirates are hacked with some sort of graphic editing but not this one. The only thing that's hacked is the title screen. That must have been quite easy too as they probably copied and pasted the four over the three. Bleh, enough of this.
Gameplay is actually quite epic as you are going against an army of Nazi plains and what not. The best part of the game is your weapon of choice. You shoot lasers! Destroying everything in your way. Now, I haven't played 1943 in a while but I'm sure the game didn't started you with the most powerful weapon in the entire game.
The game is actually fun to come back to especially with such a huge set of guns. You can destroy everything around you. Not even those big airplanes will be a challenge for you. You might as well finish the game, drink a beer, and finish the game once more!
The game itself is nothing of a big change but more of an easy version of 1943. You should definitely check it out even in emulation form. It's fun for a bit but I wouldn't recommend you going out and buy a 20 dollar cart with it. That's all for this week.
So the music itself is dark at times and fun at others. It's definitely sets the mood for the game and the world you are trying to save. The sound effects are also your pure classic 8-bit awesomeness. Furthermore, The game music will never make your ears bleed...believe me.
The graphics of the game are quite good for the time. A game released in 1988 wasn't as epic looking as something from the 1990s but Hudson did a great job to bring you a world in danger to life. The monsters look epic as well and some are as memorable as Nintendo characters.
The gameplay is difficult at first but once you get the hang of it and most of all, better gear then it becomes more bearable. The game uses a level up system as well as gold and item collecting. You can be exploring areas for hours to find the desired amount of money and exp to move on to the next area. Make sure you don't cry when you die though, as you might need those tears when you see the ending....wink..
The game is your typical action RPG but it will not require another run unless you want to redo the game with all the items or a certain amount of experience. Those are just personal goals if you ask me. The game itself is dark and beautiful at the same time so coming back for it would go great in a rainy day.
The game itself is your above average game especially from Hudson. They had some gems for sure including Adventure Island and Bonk but this one will always be the more forgotten one of the bunch. I do recommend trying it out especially if you like to play something similar and even better at times version of Zelda 2 for the same console. Till next time!
"Almost everything should be translated.
- Text alignment and line breaks in words at many places, esp. items
- Some graphics text banners not translated
- Ending graphics not translated
- VS mode not translated
- May crash or freeze at Morse tower (and at other places?)
- Not playtested or beta-tested much / at all
- Much of script not proofread or sanity checked
With all that said, we hope this patch in its incomplete state will stir up some interest in clean-up work to fix all the above issues. Please contact FoxStar74 if you are interested in contributing (please have an example work or project to demonstrate your experience)."
"There are lots and lots of Final Fantasy IV hacks on the site already, so you must be thinking, “Spooniest, you debonaire swashbuckling hex hero, what makes this one different?”
…Ok, maybe you’re not thinking exactly that, but what makes this one different is that it cleans up the text from Joel Smith’s “FF4 - Cosmetic Changes.” A handful of typos remained from J2e’s hack, and some punctuation and tone issues were present. The full change list is in the readme.
Maybe it’s pointless to try to get anyone to play Final Fantasy IV again, but I’ll be damned if I’m going to sit by while the only versions of the original SNES game available are riddled with typos.
SIDE NOTE: vivify93 requested that I change the ellipses in the game to the “single character” version that is found in the code, which I may still do, if I’m feeling saucy sometime.