Archive for August 2011
Pirate Game of the Week 034: Somari (Famicom)
By : famicomfreak
A very diabolical experiment to give Mario a new athletic look turned out into Somari. With the view of a less fattening Mario, pirates sure had it right! Here is a game that had so much to give but too many bugs to desipher. There is a lot of interesting things about this game but in the end we end up with a game that could have been something much cooler than just an ordinary Sonic hack of an original pirate. Yes, it's that twisted!




Finally, the game itself is quite interesting to check out but not to get into. There are factors of it that will leave you wanting to break the cartridge in half. You can't seem to catch a break during your adventure. As usual, this game will be a challenge to veterans but for those of you trying to find a fun Sonic title, you are better off going with the Genesis releases. Enjoy and play safe!
Pirate Game of the Week 035: Rockman VIII (Gameboy) Series Finale
By : famicomfreak
Rockman VIII is so packed with bugs that it'll be impossible to play the game all the way till the end. Then again, people can get lucky one way or another. Nevertheless, get ready to suffer in what you think would be a great game to play, it's actually a horrid disappointment. In our series finale, we take a look at Rockman VIII for the Gameboy!




There is no reason why you should play this game other than curiosity. The game itself shows some promise but with the struggling controls and missing platforms there is no way you can enjoy this game as you would enjoy an original Mega Man game. I say stay away from this and just watch the videos on youtube about it.
So this is it, the end of another series! I hope you all enjoyed all thirty-five releases and hopefully help you decide on what games you should stay away from. There is lots of interesting things about them but most of the games are unplayable for the most part. There is nothing left to say except for cya next time!
Pirate Game of the Week 032: Futbol Peruano 2010 (PS2)
By : famicomfreakSo here is a different type of pirate. This one is actually a mod of the same game. The teams are edited, the animation as well, even the intro is edited. These games are quite popular in South America as they tend to ignore the teams in that area to savvy programmers open the game and edit the data in it. The result is a hacked game with added teams and special features. Can't get any better than that right? Lets take a look as when you hack something, there may be downfalls to it.




To all the soccer fans out there, I wouldn't suggest this game unless you are from the South American part of the world as you will probably not understand much of this game. This is a hack which means they took the liberty of what was already there and flipped it around. A whole new world of teams and players are awaiting so if you are curious enough to go explore it, then go for it. Totally worth it in my opinion.
Pirate Game of the Week 033: Super Mario Bros 2J (Famicom)
By : famicomfreak
So we have seen this game in many platforms but one that we weren't supposed to see it was obviously the Famicom. It was a Disk System only release but our friendly pirates made sure it made its way to cartridge form and we ended up with a big happy smile although Nintendo didn't smile but rather went hunting these pirates down. With those things behind us, we are glad to introduce once more the forgotten Super Mario Bros 2J for the Famicom!




I can only conclude this by saying the following phrase: What are you waiting for?
Retro Gaming News 058: Maten Douji Translation Released
By : famicomfreak
Source
Season 2 Starts Today!
By : famicomfreak
Retro Gaming News 057: Debias: Legendary Space-Time Hero English Translation Released!
By : famicomfreak
"Debias: Legendary Space-Time Hero, formally known as Jikuu Yuuden Debias has been released as a 100% full English translation. This game is a Famicom game with an accessory that can be viewed at my website that will help you during your adventure in using the Zodiac like wheel. I also have maps given to me by reyvgm and the original manual from Pennywise.This game somewhat resembles Cadash and has day/night cycles similar to Castlevania II without the messages. After passing Elbos Gate, you’ll find three doors leading to very large areas to explore. You can read more about it in the readme file I provided with the patch.
A big thanks to Steve Martin for translating the scripts and also to Paul Jensen who translated the title for the game.
Have fun and enjoy!"
3DS Pic of the Week 001: Beer Me!
By : famicomfreak

Retro Game Ending 004: Mega Man IV (Gameboy)
By : famicomfreak
Retro Gaming News 056: Monster Rapist Updated To Version 2.0
By : famicomfreak
"Jomb’s been hard at work on his Monster Party editor since the initial release over a year ago.
The changes are too numerous for me to even remember them all, but here are some of the major ones:
- Now there is has a sprite editor. You can rearrange all the sprites in the game, you can change which palette each tile uses and what it’s draw style is. Furthermore, you can remove a tile from one sprite, then add it to another sprite as a new tile.
- All the enemies and bosses in the game can be edited, you can change practically everything about them from where they start at, how much life they have, how fast they animate, what item they are carrying, you can change their collision detection information making them larger or smaller, how many points they are worth if defeated, what type of projectile they have if they have one and how it behaves.
- You can now view where enemies are on the round maps, and move them around.
- There is now a place in the editor to arrange the tiles for the static screens of the game (such as the title screen), and most of them can also have their palette arrangements changed.
- You can now edit how any block on the level maps behave by changing it’s perceived type. For example, you can make any block be a platform, a spike, water, a doorway, etc.
- There are now thousands of gameplay hacks you can apply to the game which do anything from making Mark jump higher, have a longer bat, crawl or walk faster or slower. These hacks can also be used to make bizarre and crazy behavior in the game, for example its possible to make the imp on round 7 telekinetically throw mark around the screen, or the minotaur boss on round 3 pull you to him to attack.
Basically this is now a platform by which even a ROM-hack beginner could make a new game based on the Monster Party engine instead of just being a level editor.
Also this is likely the final version of this editor, as Jomb feels there is little left to do with it and wants to move on to other projects."
Emulation News 148: Updates for 8-26-11
By : famicomfreakRetro Game of the Week 090: Dragon Warrior 1 & 2 (GBC)
By : famicomfreak
Retro Game of the Week 089: Mega Man X3 (SNES)
By : famicomfreak
So it's time for another pick of the week even though it's a little late but we'll keep them coming along steadily. This time around we have Mega Man X3 for the SNES. The game itself is the final release in the SNES trilogy of the X series and in my opinion, the toughest one of them all. You may not get a hadoken or a fire punch like in previous games but you'll get whatever you need to get the job done. Read on!




So to conclude, the game itself is totally worth it. You might end up paying a lot for this in its SNES form so be sure to check out cheaper alternatives like the PS2 compilation or an emulator. You can't go wrong! Just play this great game and defeat Sigma once more!!