Fix compile #3"
DoPSBox 0.74 PS3 r1
There are still some performance bottlenecks. In testing cycle values above 10000 provided the most issues. Tweaking some values in dosbox-0.74.conf may help to improve performance.
There are still some usability issues with the on screen keyboard. If a lot of typing is necessary you may consider hooking up a physical one.
Using the fluidsynth midi synth requires a soundfont is sf2 format. Place the file on the PS3 and edit dosbox-0.74.conf to set the value 'midiconfig' to the full path to the file. It's also necessary to change the 'mididevice' option to the value 'synth'.
There is currently no PS3 optimized loader. The DOS commands needed to launch the game need to be type every time you start the app. You can reduce the typing by adding common lines to the dosbox config file's autoexec section.
Using soft mouse and keyboard:
When loading the application PS3 game pad one begins in Mouse Mode. In mouse mode the left stick moves the cursor, Cross sends a left click, and Square sends a right click. Pressing L3 will turn on keyboard mode.
In keyboard mode, the left stick moves the cursor, pressing cross presses the highlighted key. When a key is highlighted and any button is pressed (other than Cross, Square, L3 and R3) that button will be mapped to the key, in mouse mode pressing the button will be the same as pressing the key on the keyboard. Press L3 to return to mouse mode. This is useful, for example, to map the DPad to the keyboards arrow keys.
In mouse mode, press R3 to enter joystick mode. In this mode the game pad acts as an SDL joystick."
GSdx SVN r4592
GSdx: linux: polish window management.
1/ Allow a resize of the render zone.
2/ Do not update title in fullscreen which create some flashes
GSdx: the texture cache fix discussed under r4589."
MAME Plus! Plus Kaillera v0.142u1 r59
fix IPS Bug"
"- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Auto disk startup support
- Save state in gzip format
- etc, etc ..."
MAME Plus! v0.142u1 r4864
fix IPS Bug"
After installing a DOS game by using its INSTALL.EXE application, if this install application installs into a subfolder: "Select from folder" beside of "DOS executable file:" in the tab panel "Game Files" is working now, without causing an unexpected quit of Dapplegrey."
DS2x86 v0.07 Alpha
"DS2x86 v0.07 Alpha Release Notes
This version has the following improvements:
- Blinking cursor in text modes (finally!).
- HIMEM.SYS emulation added, allows Chaos Engine to run.
- Fixed a serious total crash problem in 32-bit string opcodes.
- Fixed a stack alignment problem that could cause "Exception 4" BSOD errors.
- Improved BSOD reporting, now includes a stack trace.
- Improved horizontal blank reporting, this might solve hanging problems
in some games.
- Improved Mode-X graphics blitting code to handle wrap-around properly.
- Changed the screen refresh interrupt interval from 60Hz to 59Hz. This
might help with the intermittent "stuck key" problem in some games.
- Direct file read to EGA memory is now supported (f.ex. in "Heimdall").
- Implemented a number of previously missing opcodes."
Snes9x ReRecording SVN r198
RAM Search: fix reset code and update the current values for every addresses.
RAM Search: workaround for auto search restart.
fix reported bug "unable to frame advance""
SNES9x 1.53 GTK+ r81
"A GTK+ port of the Snes9x emulator. New code not originating from Snes9x is licensed under both the GNU LGPL 2.1 and the Snes9x license.
The Snes9x core and original Snes9x code is licensed as follows:
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
Snes9x homepage: http://www.snes9x.com
Permission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work.
This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies."